Lumen Prism

Lumen Prism is a wave-propagation puzzle. Place mirrors, splitters, and colour filters on a grid to route neon beams from each source to every target. Each level introduces a new optical primitive — reflection, RGB splitting, additive recombination — and challenges you to find the par-move solution. 30 hand-designed levels across five chapters.

How to play

  1. Tap a tray slot below the board to pick an element (mirror / splitter / filter), then tap a board cell to place it.
  2. Tap a placed element to rotate it 90°. Shift-tap (or long-press) to return it to the tray — removals do NOT count against your move budget.
  3. Mirrors bounce a beam 90°. Splitters break white light into R + G + B beams (at 1/3 intensity each). Filters pass only their colour.
  4. Targets accept the colour shown on their outline. Combined-colour targets (yellow, cyan, magenta) need both component colours hitting them at sufficient intensity.
  5. Solve in par moves for ★3, par + 2 for ★2, or any solution for ★1. Star ratings persist per level.

Tips

FAQ

What is a 'par move'?
The par is the designer's intended minimum move count for the level. Placements and rotations each count as one move; removals are free. Hitting par earns ★3.
Why didn't my chain of mirrors work?
Beams bounce in 90° increments. Make sure each mirror's orientation matches the beam's incoming direction. Tap the mirror to rotate it and try the other orientation.
Can I cross two beams?
Yes. Beams crossing the same empty cell pass through each other without interacting. Only when they meet at a target do their colours combine additively (R+G makes the target yellow, etc.).
Why won't my white-light puzzle pass through a splitter?
A splitter only splits when light enters from its back (the side its orientation points toward). Rotate the splitter so its 'point' faces away from the incoming beam — that's when the white light separates.

Lumen Prism

棱镜光路是一款波传播谜题。在网格上放置反射镜、分光器、彩色滤镜,把每一束霓虹光从光源引到每一个接收器。每章引入一种新的光学元件 —— 反射、RGB 分光、加色合成 —— 并挑战你在 par 步数内完成。30 关手工设计,横跨 5 个章节。

玩法

  1. 点棋盘下方托盘里的元件选择(反射镜 / 分光器 / 滤镜),再点棋盘空格放置。
  2. 点已放置的元件旋转 90°;Shift 点击(或长按)收回托盘 —— 收回不计入步数。
  3. 反射镜按 90° 反射;分光器把白光分成 R+G+B 三束(每束 1/3 强度);滤镜只让指定颜色通过。
  4. 接收器接受外圈所示的颜色;复合色目标(黄/青/品红)需要对应原色同时命中且强度达标。
  5. 在 par 步数内完成得 ★3,par+2 内 ★2,通关即 ★1。每关星级永久保存。

玩法技巧

常见问题

什么叫 par 步数?
Par 是设计师设定的最优步数。放置和旋转各算 1 步,收回不算。在 par 内完成得 ★3。
为什么我的反射镜链不工作?
光只按 90° 反射,先确认每面镜子的方向与入射方向匹配。点镜子可切换两种斜面。
两束光交叉会怎样?
两束光穿过同一格不会互相影响;只有同时打到一个接收器上时,颜色才会按加色合成(R+G 把接收器变黄)。
白光为什么进不了分光器?
分光器只在光从'背面'入射时才分光 —— 那一侧由它的方向指出。把分光器旋转到背面对着光源方向,白光就会分成 RGB。